Files
Home-Vue-Go/internal/ent/site_create.go
T
2026-01-28 13:25:18 +08:00

253 lines
6.4 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"home-vue-go/internal/ent/site"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// SiteCreate is the builder for creating a Site entity.
type SiteCreate struct {
config
mutation *SiteMutation
hooks []Hook
}
// SetName sets the "name" field.
func (_c *SiteCreate) SetName(v string) *SiteCreate {
_c.mutation.SetName(v)
return _c
}
// SetURL sets the "url" field.
func (_c *SiteCreate) SetURL(v string) *SiteCreate {
_c.mutation.SetURL(v)
return _c
}
// SetIcon sets the "icon" field.
func (_c *SiteCreate) SetIcon(v string) *SiteCreate {
_c.mutation.SetIcon(v)
return _c
}
// SetSortOrder sets the "sort_order" field.
func (_c *SiteCreate) SetSortOrder(v int) *SiteCreate {
_c.mutation.SetSortOrder(v)
return _c
}
// SetNillableSortOrder sets the "sort_order" field if the given value is not nil.
func (_c *SiteCreate) SetNillableSortOrder(v *int) *SiteCreate {
if v != nil {
_c.SetSortOrder(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *SiteCreate) SetID(v int) *SiteCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the SiteMutation object of the builder.
func (_c *SiteCreate) Mutation() *SiteMutation {
return _c.mutation
}
// Save creates the Site in the database.
func (_c *SiteCreate) Save(ctx context.Context) (*Site, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *SiteCreate) SaveX(ctx context.Context) *Site {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *SiteCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *SiteCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *SiteCreate) defaults() {
if _, ok := _c.mutation.SortOrder(); !ok {
v := site.DefaultSortOrder
_c.mutation.SetSortOrder(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *SiteCreate) check() error {
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Site.name"`)}
}
if _, ok := _c.mutation.URL(); !ok {
return &ValidationError{Name: "url", err: errors.New(`ent: missing required field "Site.url"`)}
}
if _, ok := _c.mutation.Icon(); !ok {
return &ValidationError{Name: "icon", err: errors.New(`ent: missing required field "Site.icon"`)}
}
if _, ok := _c.mutation.SortOrder(); !ok {
return &ValidationError{Name: "sort_order", err: errors.New(`ent: missing required field "Site.sort_order"`)}
}
return nil
}
func (_c *SiteCreate) sqlSave(ctx context.Context) (*Site, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *SiteCreate) createSpec() (*Site, *sqlgraph.CreateSpec) {
var (
_node = &Site{config: _c.config}
_spec = sqlgraph.NewCreateSpec(site.Table, sqlgraph.NewFieldSpec(site.FieldID, field.TypeInt))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.Name(); ok {
_spec.SetField(site.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := _c.mutation.URL(); ok {
_spec.SetField(site.FieldURL, field.TypeString, value)
_node.URL = value
}
if value, ok := _c.mutation.Icon(); ok {
_spec.SetField(site.FieldIcon, field.TypeString, value)
_node.Icon = value
}
if value, ok := _c.mutation.SortOrder(); ok {
_spec.SetField(site.FieldSortOrder, field.TypeInt, value)
_node.SortOrder = value
}
return _node, _spec
}
// SiteCreateBulk is the builder for creating many Site entities in bulk.
type SiteCreateBulk struct {
config
err error
builders []*SiteCreate
}
// Save creates the Site entities in the database.
func (_c *SiteCreateBulk) Save(ctx context.Context) ([]*Site, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Site, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*SiteMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *SiteCreateBulk) SaveX(ctx context.Context) []*Site {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *SiteCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *SiteCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}